![]() Best used for fine detailing or for adding non-procedural details to specific areas. Paint a Mask on This Layer: Creates a paint-based mask for the currently selected layer which works in conjunction with the procedural masking system, but will override anything in the procedural mask.These are also uncommonly known as “clown” maps. Add Material ID on This Layer: Provides another additional mask option for color-based masking using traditional ID maps for the currently selected layer.Add a Mask Stack on This Layer: Creates an editable procedural masking stack for the currently selected layer only.At the bottom of the tray are layer-related options: Within this, you’ll find your layers, along with layer groups. There is no option to add custom HDR backgrounds. HDRI Selection: Allows you to choose between the various pre-supplied HDRs that Mixer ships with.Select Camera View: Switches between UV view and 3D view.It will highlight the currently selected texture set in the Mixer viewport. Active Focus Area: This option is for usage with multiple texture sets.Grid color can also be adjusted to suit personal preferences. Available options include Disabled (Off), Decimeter, and Centimeter. Grid divisions can be adjusted via Display → Grid → Subdivisions. Show Grid: This places a visible grid below your model in the viewport.This also works with 3D assets results may vary. Preview Tiling: Does just what it says! This previews the texture you’re working on in a tileable format.You won’t need it for this type of project since there won’t be enough polygonal data to displace correctly. Preview Displacement: This option displays height data on your model in a displaced format.Select Visible Parts: You can use this dropdown to control the visibility of other texture sets in Mixer, improving performance by focusing on specific sets to work within an isolated view.Quixel Mixer : Free-to-use 3D texturing software. ![]() Adobe Photoshop : Not free, but available for a low monthly subscription.Mixer project, Photoshop file, low poly model, and input maps.The tools used for this tutorial are listed below. I will be going step-by-step over critical aspects of the project and how different parts of the texture job were created. This was a common business jet from the 1960s to the 1990s and had a unique fighter jet-style profile, which made it stand out among other business jets. In this writeup, I’ll be documenting the work that went into creating my LearJet 24 and how I leveraged Mixer with Photoshop to get a Quixel Suite-like workflow in Mixer. Mixer is completely standalone, and is capable of working with custom models, UDIMs, and other aspects of modern workflows - all for free! Even if you don’t have a Photoshop or Quixel Suite background, this tutorial should help you out - maybe you’ll learn something new! Like NDO and DDO before it, Mixer allows you to create procedural or scan-based textures. Mixer is Quixel’s flagship texturing tool. ![]()
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